Improve your 3D modelling skills from anywhere in the world with an online video call
Gain the skills to make any 3D object in Maya today.
Does your model not look right? We can explore your current approach with your assets. Then, I can show you techniques and workflows to overcome modelling obstacles.
Are you having trouble executing a specific principle or technique? I’ll break down the process into actionable steps so you can feel confident and on the path to mastering a new skill.
Want to know if your work meets industry standards? I’ll QC your assets using a studio workflow to see if they would hold up in a production pipeline, highlighting any issues and showing how to correct them.
I started out clueless.
I knew I wanted to do 3D Modelling, but no matter how much I stared at the screen or tried to figure out “how would a professional do this?”
I didn’t really get anywhere.
It only clicked when I had the privilege of sitting with talented artists in high-end studios, who demonstrated the core principles I had been missing, which liberated me from the cycle of chasing the next ‘magical’ tutorial.
Before
After
As you can see, these two DeLoreans here are worlds apart. While random videos and university training got me some of the way. It wasn’t enough for me.
Having someone sit down and show me how to use structural and supporting edges for a sub-division workflow, how to properly search and use reference images, when to add additional loops, and model cleanly allowed me to excel as a 3D Modeler and get hired in studios as a Props and Environment artist.
Whether I’m working on a Netflix show or making a replica model for my next 3D-printed project, I’m 100% confident in my skills to get the job done.
And now, I want to give back to the community
Virtual sessions are now live
Whether you’re new or a seasoned veteran, gain insight from an Industry Expert and excel in your modeling journey.
Things I can teach you
What resources to gather BEFORE you start modelling. The ultimate blueprint.
What you NEED to consider to make assets functional and visually pleasing.
A workflow that works FOR you, make artistic revisions without losing time.
Unleash your creativity by MASTERING edgeflow and topology.
Generate clean and OPTIMISED UVs that will impress any texture artist.
Prep your scene with a clean outliner and mesh to meet STUDIO standards.
Tools and workflows that I use on the job to make you a more EFFICIENT artist.
Portfolio/resume advice that INCREASE your chances of being noticed.
You will walk away from a mentorship session feeling…
More confident because you will have a stronger understanding of your current pain points as a 3D Modeler.
Over the moon with a portfolio you feel proud of that will show off your newfound skills to fellow artists and potential employers.
More inspired to try and expand your skillset into different areas; props, sets, architecture, vehicles, vegetation! The world is your oyster!
Testimonial
"Hayley was able to customize my mentor sessions to focus on specific stages of my projects, as well as give an over all evaluation of each of my projects. All my questions were addressed, and there was additional research provided for technical issues. As a 3D Modeler, I recommend Hayley’s Mentor sessions”.
Zane M.
Virtual sessions are now live
From principles to fundamentals, to techniques and constructive feedback. Overcome your current pain points with 1-on-1 training with me.
MEET YOUR TEACHER, INDUSTRY EXPERT AND EDUCATOR
I’m a 3D Modeller specialising in Props and Environments for Feature Animation for the Film and TV industry.
I provide feedback on the work of aspiring 3D artists worldwide and assist them in troubleshooting errors with using Autodesk Maya.
As a 3D Modeler, I’ve worked with AAA clients such as Dreamworks Animation and Netflix; collectively, my industry experience includes Disney, Marvel, Warner Bros., etc.
The 3D Modelling Mentorship service acts as a bridge for students who aspire to work as professional Modellers or who want to advance their skills.
What artists say about working with me
“I am pleased to recommend Hayley after having the pleasure of working closely with her over the past year in the modelling department. I can attest to her dedication, proactivity, cleanliness and her great workflow.
A person who listens, is always willing to help, and eager to learn”.
Fran F / Lead Artist
One of the things I appreciate most about Hayley is her sense of humour. She creates a positive work environment and handles criticism with a smile.
As a modeller, she has a keen eye for shapes and design. She can provide a fine finish to her models and also keep them clean and organized technically.
I hope to have the opportunity to work with her again soon, but in the meantime, I highly recommend her both as a professional and as a person.
Erica. E / Senior Artist
“I worked with Hayley as her lead for a good 8 months or so and it was an absolute pleasure. She approaches her tasks thoughtfully and methodically, always making sure things are fit for purpose. She takes particular care in researching what she has to make in order to lend it believable mechanics and physics, and always nails the artwork. Always engaged in dailies, she brought good humour and personality to the team and I would happily work with her again or recommend her to others.”.
Catherine E / Lead Artist
Mentorship FAQs
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“3D Modeling Mentorship” sessions last 50 mins about your topic of choice in regards to 3D Modeling. I do offer “Mini Modeling” sessions which are 25 mins for students/artists who have a small, specific issue or looking for quick feedback from
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Totally optional! The mentorship enables a direct point of contact to an industry professional for any questions you may have. A single session may be sufficient for your needs, or you may find multiple sessions over time is beneficial for feedback on asset updates.
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All you need is a good internet connection, a google account (for Google Meets), a microphone and a suitable size screen to view the feedback on. Ideally a screen that’s bigger than 13 inches. (And of course, the work you would like me to review)
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If you want to preserve your Maya Scene, I would recommend sending me a .ma file of your working scene. I do accept .objs and .abc, however outliner naming convensions may not be preserved.
Reference images I recommend compiling them into a PureRef file to retain the image resolution - Link to PureRef is here.
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You can email me directly anytime - hayleyadamsofficial@gmail.com - and I’ll do my best to respond within 48 hours.
Forge your skills into something great
Learn the secret to making believable-looking assets that takes you from a basic block model…
To a fully detailed hero asset that will look good in any close-up shot for an animated short film or a Netflix show!